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Path to Valhalla


Path to Valhalla is a rouge like dungeon crawler, with proceedurally generated levels, item drops and enemy spawns. This project was created as part of a university project, with three other programmers.

My role within this project was that of gameplay programmer. With my chief focus on the development of player focused mechanics, such as the character controller, combat, player abilities and AI combat.

  • Project type - University project
  • Software used - Unity engine
  • Languages used - C#, PHP, Python
  • Primary role - Gameplay designer